It's just like when AMD released their 64 bit line. It was a LOT cheaper and much faster. Now its Intel's time to shine for a while, and then AMD will most likely come out with something to stomp Intel in 2-3 years. I'll probably stick with my current rig for a while longer (AMD 3000+ stock 1.8ghz OCd to 2.7ghz on stock…
Heya! I must have hit something, because suddenly it's like I am locked in navigtaion mode or something. Proj. master and noise is working, but I can't use the brush. I tried going back to a save, but the same thing. What have I done? :( It also says "New... ctrl+n" up in the left corner with lightbox and proj.master if…
a little concept done in MUDBOX on this basemesh: http://www.davidostman.se/blog/wp-content/uploads/2007/10/baseman.zip the displacement makes his face a bit bloated.... not enough definition in the geometry. little vray test head sketch <font color="red">HAPPY NEW YEAR!</font>
Keen. I could totally see a skeleton-type stock fitting well on something like this; how much can a .45 kick anyway? Just a thought. The current stock in the concept seems a bit too angled at the shoulder if you stick with that. You could also look at some of the more unique-looking smaller parts, like the diamond-type…
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
Well, I made new arms and feet. Blocking the basic shapes in using inserted meshes was quite helpful, actually, since they're not bound by the low poly and grid-stuck form of the dynamesh until they're meshed in. Made a few revisions in general, too. Something still seems off about a few places; I'm not too happy with the…
Hello, I am a 3D animation student and am new to Substance Painter. I am currently working on a project and am preparing this model for animation. I have retopologized the model, done the UV map the best I could, and now hit the brick wall of this problem! Every time I bake this appears on the model. The high and low poly…
I've used both, I mostly use ProBooleans now but I use regular Booleans out of habit or because some custom maxscripts/interface buttons use it. I'm sure over time people will update their UI tools and I won't have to use regular booleans any more. ProBooleans is a really nice refreshing upgrade to a feature that did need…
Yay! I think I'm gettin there. Reduced her by a lot. She's at 3248 faces/ 6194 tris. I stuck to 3 and 4 sided polygons. I guess tris it is then. :D Neavah: I can understand the 45 degree angle, but what about her arms going up instead of down? I read somewhere about the importance of limbs sticking straight out for…