Animated Tree and Animated Roots Please watch in HD [ame=" https://www.youtube.com/watch?v=kAfRTFSlwRk"]Animated 3D Tree Animated Roots - YouTube[/ame]
Hey guys, I am thinking of taking part in this competition although it is going very ambitious to do by myself :) Basically I am going to do a futuristic style throne room, it's going to be pretty difficult but hopefully my imagination will flourish and I'll create some cool props to go into the room. The story behind it…
I imagine it as being in a suedo cave, really more like under a giant cliff that goes almost straight out creating a giant rock roof, but also having 2 open sides that skylight can come into at sun right and sun set.
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hello, So we started our Egyptian hall of the gods throne room about 2 weeks ago but I only got access to the site to post the other day. So we will be starting our posts now. 22.02.15 I created an art bible and shared with my team mate. We discussed more ideas and set out task for each other. We have now been working for…
To kickstart the thread, a sketch from a while back. It's fanart from an old anime, Lodoss. Dynotopo sculpt from scratch in Blender, I used it to figure out how to use curves for hair for this kind of clay bust, also to come up with a quick and flexible way to setup the base material so these busts look pretty. Blender…
oi. Before you start the lowpoly, can you plz model the panels on the floor? :D Also, generally when you render those shots out, do it with AO on (or in Max, just throw in a skylight). Gives a better sense of what it looks like, and we don't lose the roof.
Biggest thing I see right now is if you move your cart forward it will look tiny. If you move the camera forward you will lose the window on the right. The room itself has the proportions off. I would address that first and the rest will fall into place a bit easier. Right now the tunnel entrance looks tiny as well…
The main aisle of the "cathedral" looks too narrow and the blocky things in front of the pillars are absolutely huge. The pillars feel like they couldn't take the weight of the roof. The shape of the throne itself is very nice though!
Greetings, I think Ill give this challenge a shot since it would be good to work on a deadline and learn something new. Software Maya xNormal Quixel Substance Designer (Steam Basic Version) Substance Painter (Steam Basic Version) ZBrush UE4 My idea is an Authoritarian Zen like Throne room, lots of Gold and far into the…