Started work on an environment that's both for my portfolio and for some testing further on. The scene will be a outpost/village in a hilly, mountainous region. I'm still working out the concepts a bit and will come back with a layout of the outpost, but the general idea can be seen in the thumb below. A question I got is…
This will hopefully be a portfolio piece, still deciding whether to do just a diffuse texture or use this guy to finally do my first normal map. This was orginally modelled in Max then brought into Blender. The head/hair looks a bit funny in the fully body pictures due to the way Blender handles polys that are very close…
someone contacted me about making spriteart for a browser game, approximately 30 images (100x100) like the following. http://www.martes.de/Grafiken/ritter.jpg http://www.martes.de/Grafiken/langbogenschuetze.jpg http://www.martes.de/Grafiken/walls.jpg as I am not the right guy for this task I pass it along here. if you are…
Well its nota lot and i know texturing would help but I had to redo it sooo here is my WIP Cathedral. There are still some faces i need to delete and i need to add windows.. or i may just texture them i dont know the pc is already 6k for high poly. here is the link to some reference pics Winchester Cathedral Reference Pics…
So I started this project way back, but back then I neither had the speed or skills to complete this. This was stuck at 40-60% progress since then, and that too had modelling issues. Finally got the inspiration & time to continue this & finish it Based on the lovely concept by artist Hyunsu Cha Current Progress in Blender:…
Hey all! I thought I'd post what I'm currently working on, seeing as I could use a hand with UDK. Mainly getting reflections for the windows to work and how to get better shadows when baking lights. This is the concept I started working from:…
Hey there. I'm new to the forum so be gentle... but not too gentle :D I'm working for a company who is producing a pc thriller. I need some feedback on it! I havent made very many assets as of yet, but the layout is there. Textures are in question due to my ignorance :P I cant seem to figure out a good method of localizing…
Shameless Porfolio plug: http://michaelkinsey.artstation.com/ (Obviously barrels of Skooma)I gave myself a 10 day time limit for this, to see what can be done.I had a lot more planed, such as micro details However i have honored my time limit, and this is the final outcome after many late nights and A LOT of coffee. I…
Shameless Porfolio plug: http://michaelkinsey.artstation.com/ (Obviously barrels of Skooma)I gave myself a 10 day time limit for this, to see what can be done.I had a lot more planed, such as micro details However i have honored my time limit, and this is the final outcome after many late nights and A LOT of coffee. I…