I'm having some trouble baking my high poly information onto my lows. I'm getting some issues where the bakes are bleeding artefacts but I cant tell from where. This is doing it for all of my maps and I can't seem to find out why. I've checked the mesh and none of the geometry is intersecting in any of the places that I…
Hi! I am getting these white color bleeds around my edges for some reason. The lightmaps were baked in 1024 resolution with the presentation preset. The top and bottom (roof and floor) are separate meshes, and the bottom floor mesh is even intersecting with my wall. All of my materials are set to double sided. I am only…
Hi! I am getting these white color bleeds around my edges for some reason. The lightmaps were baked in 1024 resolution with the presentation preset. The top and bottom (roof and floor) are separate meshes, and the bottom floor mesh is even intersecting with my wall. All of my materials are set to double sided. I am only…
Hello everybody, I am trying to figure out how can I create a shader in Unreal 4 where I can add a texture which would be blended on top of the Albedo with the same effect as Photoshop Hard Light. This is just intended to get some texture variation on tileable textures. This is my asset, (in substance painter) this is the…
Hello everyone! First I would like to apologize because I am very new to 3D. I've used unity a little and experimented with 2D. I think I want to try some 3D in Unreal now. So in 2D we have tiles: I can paint the grass tiles in and then add the dirt and autotiles gives me a nice clean transition. I looked at Zelda links…
Hey Nanash, thank you very much! I'm glad you like it ;) Now, to your questions - I don't think they overlap each other that much. Sure they both make materials/textures but in order to make them in Alchemist you need to either extract data from photos or blend some existing materials. So, if you want something specific -…
Hey, friends! I want to show you the fight between Kalista and Hecarim. Hecarim is inspired by the Reaper Hecarim, but I want to show more death inside his soul, even more evil. So for me it`s the evil red. As we know, Hecarim drove his spear through Kalista's back in a monstrous act of betrayal. Kalista is inspired by…
Hi everyone, I would like to somehow re-target vertices onto another mesh with a smooth selection (any program is fine) So while looking at the image below, I have a base mesh (A) with a slice in the middle going through the geometry. During my production for a blend shape (B) the slice is being smoothed out. Now I would…
Hey all, Im working on a model that requires all UV shells to sit edge to edge on pixel borders (low res textures). Ive used pixel snap in Maya to make sure all my UV edges are on pixel borders. Everything appears to be fine with my shells. However, my texture is bleeding pixels across UV shells. Nothing appears to be…
Hey guys, I hope there's a rigger in here who can help me out. I'm trying to do an FK/IK blend for the legs on my character but every time I hook up my joints to a bendcolors node, my knee joint does a full 180 when I move my IK control. Strange thing is, it's always just one of the legs that has an issue and not the…