Honestly I have no idea. (for you UDK people out there yes I uploaded it correct in udk (-1,-1,-1,0/1,1,1,1 uploaded as a NM map) SRGB is off as well. And I flipped the G channel Any help would be wonderful and a life saver. Thanks every one!
I have to wonder how to import content in a certain way in order to be able to save it in UDK. It's giving me an error message and says it cannot save the package of custom meshes and textures. Do I need to put the assets in a certain file under the UDK temple?
This environment was a school project for FullSail University Online. I used Maya, Zbrush, Photoshop, and UDK. I learned a so much from this project and can't wait to create bigger and better environments in UDK. The video can be watched on my blog> http://tmoney13.tumblr.com
hello everyone, i have a custom gun mesh that i want to make usable in UDK. how would i go about doing so? i tried searching for a tutorial but only found people showing off the guns they got in UDK and not how they did it.
First thread on PC, trying to build up a portfolio and so I'm working on a small environment I plan on bringing into UDK. I was trolling CGHUB and found this awesome concept art and immediately decided I wanted to bring it to life in 3D (you can find it here): At the moment I am just blocking in main forms. After that, I…
I have a scene in UDK that I would like to be able to present professionally. What is the best way to capture footage within UDK and bring it into video editing software like after effects?
Hey to all, I was wondering if anyone knew a good way to substitute certain function or math for application that don't have certain functions available? For example, I'm trying for a Atmospheric Scattering material in UDK, but there are snippets of code which don't work in UDK, like this for example: Currently, UDK…
I cant make a 2nd UV Channel for every mesh separately and then COMBINE all meshes together in Maya. The saven UV Sets will get broken. Must arrange all Meshes of the house now per Hand in the UDK, OMG.... :( :( :( EDIT: Ok, so when i Combine all Meshes together, the UVs of all Meshes will come together on ONE 0-1 Space,…
I was doing some research and i found out that when you bring in your models into UDK as an interp actor, it tends to do decent when building without having to create a lightmap? Do people tend to create an entire lightmap when bringing in every one of their props to UDK to showcase it?
Hi How do i use reflection in UDK and mask it of witch textures? tried doing it here with alpha. And how do i use this cube map in UDK? just import it or? or cant? Thanks !!