looks like you were using the alpha slot of a texture sample that is an alpha. would be best to toss that file into the alpha slot of another texture.. just so you dont have to have separate files (a texture sample can hold up to 4 textures.. so if u have 4 alphas.. u can put all of them in 1 texture).
as far as using cubemaps in udk.. i typically just make my own within UDK. based off of a scene or something, but if you want a custom cubemap.. you need the individual splices.. then import them to udk idividually as texture samples.. then make a new cubemap (right click in content browser > new texture cube). then you will get a dialogue box asking for each different face of the cube.
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Maybe your alpha is wrong in the last lerp ?
Here my material, I use the specular map as the alpha :
as far as using cubemaps in udk.. i typically just make my own within UDK. based off of a scene or something, but if you want a custom cubemap.. you need the individual splices.. then import them to udk idividually as texture samples.. then make a new cubemap (right click in content browser > new texture cube). then you will get a dialogue box asking for each different face of the cube.
You can remove your mask I guess (like me)...
thanks it worked well