First thread on PC, trying to build up a portfolio and so I'm working on a small environment I plan on bringing into UDK.
I was trolling CGHUB and found this awesome concept art and immediately decided I wanted to bring it to life in 3D (you can find it
here):
At the moment I am just blocking in main forms. After that, I will detail the main asset which is the cryo-chamber itself. Then I'll detail the floor, ceiling, and the back wall with the big blast door.
I'd appreciate any crits on the overall proportions thus far. Once I feel it's ok, I'll bring it into UDK and check it out there.
I am not sure about all the little wires between the cryo-chambers and the control box above them. The chambers themselves are supposed to be able to slide down through the floor on the rails, so I'm not sure what the deal with those wires is, they don't look quick-release to me. Also, I don't know how I'd be able to implement them in UDK without them looking like crap. I'm thinking of switching them out for two or three wire-bundles or maybe even just some plain tubes since in my head these are the tubes that feed the cooling gas into the chamber.
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At this point, I may either take the whole thing into unreal and start figuring out my lighting or I may start modeling the HP cryo-tank, not sure which yet.
not sure if you did this intentionally or not, but in the concept the cable crawls up the wall and plugs into the middle left cryo-chamber, your's goes past it. I only bring it up because it's pretty much the only difference I see that you didn't already explain as being intentional.
A closed door might do better in fact.
Or maybe some kind of hanging array of displays with statistics from each pod?
@ConorW: You're absolutely right, I didn't eve notice that in the concept image until I upped the brightness level about a billion. I'll definitely change that.
@ParoXum: That's a very good point, my wife actually pointed it out to me yesterday; the massive lighting contrast draws your eyes to the open doorway but there's nothing there. I'm definitely going to tone down the contrast there and try to make the open tank the focal point, add something like writing in blood on the inside, not sure yet, maybe change the blue screen above the door to a red alarm beacon or somesuch. The most important asset in the scene will be the cryo-tank unit, so it'd be nice if that's what people's attention is drawn to.