Also polygonal sub-division modeling ornamental sculpted objects replicating the scroll work I'd noticed carved into those armrests. https://www.youtube.com/watch?v=DQB007YeKQ0 Blender 2.79x (timelapse) suggest adjusting playback speed as applicable
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
Eaven though i am sitting next to you i'm going to take this oppertunity to comment on your model. So you can put my views in perspective. I agre with Flewda about saving some of those polys in exchange for normalmapping. like for instance behind that doorhandle. And i absolutely think that you should check you r model for…
Greetings! Here is the beginning stage of a personal project I am working on. I would love to share my progress and hopefully get some feedback from this awesome community. Going for a dark fantasy tone with strong focal lighting and readable shapes. My goal here is to take this scene I have built and take it into Unreal…
Hi again. As it always happens, every time I try to start a new topic on this forum something distracts me from working on a model. :) But now I'm back to share some progress. I've been working on the tracks and the side part of the model. So far I've made a draft lowpoly, highpoly and a test bake. The trickiest part was…
Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop. As for the Prop i Decided to go with a very fancy…
I have exported an obj from Rhino and the resulting mesh in Zbrush is very messy. I would like to add fine detail to it in Zbrush but am struugling to find a good workflow. This is what I have done so far: Exported an obj from Rhino with Polygon Mesh Objects and points welded. I then imported this into Zbrush with quads…
once rigged, you're going to have problems with those shorts and the top of the feet. Where the legs of the shorts meet the groin, the deformation has almost no polygons to play with. When the lower legs intersect with the feet, you have a few nasty triangles that break the flow, they won't deform at all. They will…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
Hi! I need help! Every time I create a poligon and click quad draw the poligon I crated disappear and this shows up "// Warning: file: C:/Users/user name/Documents/maya/scripts/froRetopo3.mel line 1335: The current object has been modified : cancel its edition." Why is this happening? I would really like to use this great…