At the suggestion of @KielFiggins, this challenge will be Larger than life. 1 rule. Make it big. The biggest you`ve animated. Whether it be a cave troll, or a city destroying robot. The bigger, the better! Thanks for the suggestion, Kiel. Happy Animating!
You can totally see the polys in this bridge! http://www.arthurdomagala.com/blog/2013/01/hoover-dam-bypass-bridge-inspection/hdb1-5/ whoever built the bridge hit the limit. maybe weren't meant to be looking this close anyone seen any more examples in real life?
Glad it sounds like you've figured out what works for your hand. Not too long ago I started to invest in some hardware that's "suppose" to be better for me like a split keyboard, vertical mouse etc. Don't know if it actually will or not but hey I got it now. Been rigging the character more. Your browser does not support…
Thanks, that’s really helpful. As a beginner, I’m trying to understand value hierarchy better—when something in the background becomes too visually dominant like this, should I mainly tone it down, or is it better practice to strengthen the focal point first?
WE want to make pc game like Rune Factory or similar Harvest Moon.the game will be quite big. I imagine that there would be shops to buy tools, items for harvesting -Looking for team member- Animator for 3DModel in game 1 need to know Blender, Maya or any other 3D tool 2 know how to import/export to .fbx files, .blend…
Concepts and a screenshot from an android game I've been doing graphics for. Its a simple little game about the very beginning of life, its also free :) The game is avaible here: https://play.google.com/store/apps/details?id=com.jukke.gol#?t=W251bGwsMSwxLDIxMiwiY29tLmp1a2tlLmdvbCJd The actual game: Level concept: Shader…
here goes my list, and i'm sure that i forgot some: HomeFront Portal 2 Portal Half life 2 splinter cell 3 splinter cell 2 splinter cell 1 obscure obscure 2 resident evil 3 silent hill 1 silent hill 2 silent hill 3 silent hill 4 silent hill 5 dino crisis 2 gta 3 gta : sand andrias devil may cry 4 the misadvertures of tron…
Hi, everyone!! This project has come to an end. This week I’ve been working on the final renders. I’ve been rendering in Marmoset and using those renders for the breakdowns and the turntable. I’ve also been rendering in Unreal and placing the models in a natural environment to provide more context and storytelling. I hope…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…