Hi guys! I'm working on 3DS Max, with Standard renderer due the engine limitations we use at work. Is it possible to animate a texture like this in 3DS Max? Thanks a lot!
Team Name - Dormant Studios I am currently apart of a Indie team with about 8 dedicated people on our project. We are seeking extra help so we can do some small side projects for extra revenue. We are currently looking for Unity Programmers, 2D artists / Animator and 3D artists / Animators. The unity programmers will be…
“venmo links”? Venmo is an online banking app. “better way to post videos on polycount” see https://polycount.com/discussion/150407/animation-forum-how-to-post-your-work/p1
Beginner learning Houdini and sculpting/texturing. This is my first project. Created the shark in Zbrush & Substance Painter. Houdini ocean spectrum and vex used for gobo lighting. Rigged using a custom procedural utilizing pops calculating trajectory of particle paths, and a deformer solver with some vex. Rendered using…
DISCLAIMER: The project is being developed by a team of cuban developers. We don't have the capacity nor the hability to pay someone to do this task (The monthly wage in Cuba is 20 US dollars). We aspire to get an Epic Mega Grant (I can cash the money LEGALLY) for funding the development of the game; and that money will…
We're looking to clone the animations from the N64 game No Mercy. Currently we need walking and running animations and a rig that we would use between all characters. If you're interested in the job please add me on Skype: Pixelperfectpolygons or send me an e-mail at: Pixelperfectpolygons@Outlook.com - Thank you!…
The Backwater Gospel - Animated Short - Animation Workshop 2011 - BAD ASS! Saw this today for the first time and it is amazing work. It reminds me of a piece that somebody posted up on Polycount ages ago but I can't remember who it was that did the models. http://www.vimeo.com/17914974?pg=embed&sec=17914974
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hello everyone, I'm in a dilema. There's a contract job offering in game industry with wich I was contacted that pays very below my country's minimum wage (my country's minimum is 250 dollars at the time) if you work 8 daily hours, in rig and animation. The company in question looks like it's going to fall apart at any…