i was getting manically depressed at how slowly i was modeling and texturing. i kept grinding away, spending every waking hour in front of the computer, and it really felt like i was working my ass off. i assumed i'd need to work 8 hours every day for at least 20 days to create a model, but i wasn't sure. so i decided to…
I lost my job ( was forced to resign) 3 weeks ago. Things happen and well, I didn't have an extensive and newer portfolio. And obviously I was refused to show what I did in those almost 4 years project. To make it short, my personality tends toward depression, and I'm 38 so the prospect of finding a new job is more…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…
ohh yeah i should of added that. honestly at the moment i would love to work on hand painted style that you see in world of warcraft and wild star. creating stuff from props to fully rigged characters. however they don't have exactly what i want but there were a few tutorials that i seen that should give me the skills find…
Don't like it. While your work is average, your presentation is harsh. Your site limits you. The user has to sit and load each imbedded image, wait to scroll through all your images. It's slow and clunky. Your concept art has 19 pieces. Trim it back to maybe 6-10 of your BEST work. You're only as good as your worst piece,…
Regarding Ubisoft Vancouver, they released a string of very poorly received games before they were shut down. Radical Ent (also mentioned in that article) laid off most of its staff after Prototype 2 sold badly (if I recall correctly, didn't even outsell the first game). Relic laid off tons of people while THQ desperately…
OT: Why is it almost a whole $2000 on the price here in Australia? $6055 Accounting for currency difference as well. Also my 2 cents on the subject, Adobe's CC is what $50 a month, so if i work 38 hours a week at a rate of, hypothetically of course, at $25p/h which is reasonable IMO for an "indie developer" i'm only…
Been a while since I've posted anything "finished" (I've discovered full-time work in the game industry will do that to you!), but I'm calling this done... still a lot of stuff I'd change but this will have to do since the deadline for the contest is in about 2 hours, heh. Thumbnail: Winning Pose: Beauty Shot:…
alright . this is my first post here so hello everyone now let's talk about my problem which has been bugging me since 5 hours ago .. i'm watching a tutorial on creating hair cards and things were going smoothly till i reached the part when i had to convert my splines into geometry using a free script called simple pipe ..…
Hey there, This is going to sound incredibly condescending, but I assure you my intentions are not that. But I do strongly recommend getting used to Google. Instead of going to polycount and waiting for a response to a query, odds are someone else has already asked the same question. By doing a search for the following…