Been a while since I've posted anything "finished" (I've discovered full-time work in the game industry will do that to you!), but I'm calling this done... still a lot of stuff I'd change but this will have to do since the deadline for the contest is in about 2 hours, heh.
Thumbnail:
Winning Pose:
Beauty Shot:
Construction:
Textures (mostly downsized with a couple of areas shown at 100% resolution):
QuickTime turntable (5Mb .MOV)
The concept art was by Tully, which you can see in full over in her contest thread here:
http://www.gameartisans.org/forums/showpost.php?p=13429&postcount=38
Several people mentioned stuff about the face and not liking it. Personally I quite like how it looks at the moment, and don't really want to change it partially out of laziness and partially because I can't really see what the main problems are (I think I need to stop looking at it for a while) - anyway I reckon if I asked for paintovers I'd probably get as many different results as people's opinions go, so I dunno
There are several issues with the rig, and some of the texturing is horrendously under-detailed, but I'm fairly happy with the whole thing, especially since most of my time was spent making stuff out of ZSpheres and retopology while trying to learn ZBrush 3
Anyway, there it is, feel free to tear apart.
-MoP
Replies
...oh and your lady's concept owned me in the face.
I peeked at your progress thread on GA, and saw you were repoto-ing some pieces before taking them to completion. When you do this, are you breaking them into seperate pieces? (ie: retopo the head and keep it at a seperate subtool)
You two are truly unbeatable
[/ QUOTE ]
QFT, Hope you guys enjoy your prizes
Also...I'm not sure if this is happening to anyone else, but when I go to load the quicktime, I don't get the viewer, but instead a bunch of machine gibberish.
Its awesome sauce.
Best of luck for the contest guys
Asherr: That's because they are muddy and unrefined, haha! Pretty much just a flat fill of colour an hour before submission
Now that I think about it, I probably shouldn't have had that close-up angle of the face since it shows them off pretty badly, heh. Also I realised too late that the hair is clipping through the jacket. Damn!
low odor: Yeah I think you're right ... in general most of the fabric seems a bit heavy, I think it was partly due to sculpting it all in ZBrush first, and ZB doesn't particularly like very thin geometry so all of it is artificially thicker than it should be.
ChaosEidolon: Yeah, I broke stuff off into subtools when retopologising. The neck was going to be under the jacket anyway so I split that just around the clavicle area when I retopologised the head.
Illusions: Hah, good call. Again that was something I left far too late and had to slap some crappy overlays on to get any sort of detail at the last minute, so yeah the hair looks pretty bad
Not sure what's going on with the QuickTime thing, it works fine here for me in Firefox.
Slipstream: Well, I already had a decent handle on sculpting, but there was a lot of stuff new in ZB3 that I had never used before (ZSpheres, Subtools, Extracting stuff, Retopologising, various random tools and brushes) so I wanted to try out as much of it as I could. I didn't touch 3ds Max until I needed to start the lowpoly mesh
Daz: Yeah, you're right, I definitely didn't use enough reference when doing this. It was pretty much all looking at the concept, and the occasional glance at photos of Grace Park. It's weird though, I personally don't think it looks particularly bad right now, although I'm sure I could do better... maybe I just have weird taste
Or I've probably just been looking at it for too long.
Cheers for the feedback and replies everyone!
This site is blocked by your employer EA Digital Illusions CE AB.
Reason:
The Websense category "Adult Content" is filtered.
URL:
http://www.ldaustinart.com/paul
just a heads up
Might wanna talk to DICE or EA about that
Anyone else had problems with Websense blocking them? I can't imagine why it'd think my site was "adult content"
the sculpting is pretty cool but for the final model i think you didnt quite hit the facial traits. eyes look as if they are too deep (too dark) and the nose is a tad too long. mouth and chin area lack the confidence of the concept art (and might be too low).
i think the biggest problem probably is that you got lost sticking too close to the concept art. it kinda turned out looking a bit too perfectionist and forced without the more artistic and convinced shapes and brushstrokes if you know what i mean.
still great work though
BELIEVE IT!
Great work as per usual Mop, although I agree with the face crits.
it got me wondering when the whole "this is my desk" thread didnt really contain any pictures
kinda sucks, always very inspirational to watch your work.
Also when you hot link images on game artisans they repeatedly continue to reload rendering me unable to view your threads using opera.
You two are da man/women love the work she's a beauty.
Sexy designing both of you!
Crits:
- Round out the nose to be a bit more natural, its "weather girl perfect", you can only buy a nose like that you can't find anyone who is born with it heh. It would match the concept closer also...
- The eyes are a bit bulgy, it looks good on the sculpt so I think its the texture?
- The neck looks overly painted but considering its UV space and that its covered by hair I say it works out to a wash.
- The spec on the face seems a bit too shinny and is starting to venture into Doom3 plastic-land. Could be the lighting but looking at the spec map it seems a bit too bright.
- Personally I would have scaled down the texture space for the arm and given it to the face and hands.It rivals the torso for space and is mostly a flesh color that can handle some stretching. I guess if you where going for overall pixel density then it makes sense? The model turned out great anyway so its just personal style, I would have liked to have the extra room.
Amazing work and I don't aim to belittle it in any way. Here's to hoping you guys pull out a win, I think you're well on your way!
comments:
I dont mind her face, just wish it had a little more texture realestate.
not to sure of the fabric of the stockings/leg things. Is it rubber? Fabric? Metalic? seems like the spec could pop a little more to give it some more definition, or include some bump-normal map stuff in there to define it further, or knocking out more details in the specular with blacks.
Great model.
Question, how did you get texture work that doesn't look like it was modeled in high res(design on sides of leg)baked into the normal map? I don't have normal maps completly figured out yet.
1st place in 3D
2nd in Concepts
Congrats guys!
http://www.gameartisans.org/contests/competitions/3/view_entries.php
Spark
Congrats man you deserve it