I see these: "need stability financially and in terms of lifestyle" and "I know that I'm not prepared to move from state to state every few years for the sake of work. Nor am I willing to stomach months of unemployment" And I immediately think that, unfortunately, games may not be the best thing for you at this point in…
It's finally here ! ! ! @__@ Quick Pipe 1.5 has been revamped from the ground up to be more stable,faster and easier to modify for future updates. This update is FREE for anyone who owns a Quick Pipe license.Not only that,i also have a special present for all Quick Pipe users : You can get my new 5$ tool ADN Modeler Tools…
Hey Guys! Im currently working on a 2015 Mustang GT, and i will keep my progress updated in this topic! Feedback is always welcome!!! Im currently on a 924 polycount whit the left side of the front almost done. im just trying to figure out how i want to do the bottom lights…
I am trying to import an .fbx file created in Maya 2018 into Zbrush4R7 but get an error code: -1. Can't find any information about this particular error code online. I tried exporting the same model as a Maya ascii, binary, and OBJ format, but Zbrush can't seem to find the files. I click IMPORT in the tool menu, navigate…
Hey I'm getting this issue with newer max versions (2013 vs 2011) where as I try to bake my low res ambient occlusion, I get faceted results. The process is the usual render to texture Ambient Occlusion (MR), samples are fine and render in general is fine, just get facets as if my object was suddenly set to no smoothing…
@zachagreg : that actually sounds pretty cool (re. Sculptris pro 2018). What would be the best/recommended way to get 2018 up and running without messing up a previous installation ? I'd like to keep my 4r7 in its exact state, while experimenting with 2018 (not 2019). Asking this here because IIRC the official Pixologic…
I just picked up Maya 2020. Moved from Maya LT 2017/2019/2020 (skipped 2018 I guess) and had the same issue occur at least once per work session in EVERY version. Really thought it was an LT thing. I guess not. Seems to happen to me when using the edge loop tool. If I fumble the keys when cancelling the tools or z'ing back…
I'm using 3ds Max 2012 and Xoliul viewport shader fully supports that version of Max. I have 2014 version too, but I find 2012 a little bit better. And as it reads in Xoliul's support page: "Autodesk has completely broken shading in Max 2013 and 2014. I can not and will not fix this. You should go back to Max 2012 if you…
As title says - I'm running out of options apart from jumping ship after 19 years and going to Maya, which I don't want to do as I love Max, but it's just gone too unreliable. Searching for a bug like this brings all thousands of different types, making it impossible to single out the one I have. I was having the problem…
Hello my friends! I am skinning a model in 3ds max 2016 but there is a little problem, in envelopes mode, my model is with real material yet while in old 3ds max like 2013 as you enter to edit envelopes, model is white so you can see envelopes and their weight very easy. But as I said in 2016 as I enter to edit envelopes…