hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Hi, I'm Emmanuel Martinez, from Argentina, but just say me Alphant. I'm sorry if the quality of the image is not high, it's a picture taken with my cell phone. Soon I will upload the concept in a better resolution so that you can appreciate it accordingly.I'm new to this contest, the truth is that I'm nervous. I am a…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Good thoughts! Yes, agreed, i've already replicated much of the canvas navigation. One issue i have with photoshop is that some shortcuts are handled with special code, for example dragging to change brush size. I'm building what i think is the most capable shortcut system possible. Any slider in the app can be mapped to…
@Vertz Cool to see this concept being picked up :+1: I'm curious to see how you will tackle the fishes. To me, your blockout geometry seems to match the concept quite well, looking forward to see it implemented in engine. "Feel free to change up your chosen concept a bit if you want! Interpret these concepts to your…
I don’t think you attributed the concept in your first post. Maybe you’re talking about something different? It’s generally a nice thing to give a mention of the concept artist, whenever possible. Sometimes hard to find tho.
Portfolio Website: http://meshcrafter.com Hello everyone! Long time, no post. (years?) I've been lurking in the shadows of the forums and working at Buzz Monkey Software, later at Zynga. Now I'm looking for new work in Southern California. I thought It might be nice to show my site, get some critique, and show off some of…
This position has been filled, however we will be seeking additional modellers and artists in Q4 of 2017. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its…
Hi everyone though I share that I'm currently on the look out I'm open and on the hunt for some work!looking for any Freelance, contract, remote and or part time roles.Hard Surface - Modelling/ Film or Game, 3d Modelling Low-High,and or Concept Design.Please don't hesitate to get in touch and or shoot me a dm on…
I feel like I'm definitely getting better at making decent topology / retopo'ing, but I do keep having trouble getting my main bands of the mesh to line up. I always seem to be stretching my polys too far or having too many of them to match up. As you can see with my helmet, I started with the edges around the eyes and…