Portfolio Website:
http://meshcrafter.com
Hello everyone!
Long time, no post. (years?)
I've been lurking in the shadows of the forums and working at Buzz Monkey Software, later at Zynga. Now I'm looking for new work in Southern California. I thought It might be nice to show my site, get some critique, and show off some of the work I have been doing.
Cheers.:)
Replies
I need to upgrade my portfolio fast! haha
2D wise: ur work is so varied it doesn't deliver a clear message as to what u can do. Bring some stuff together it terms of presentation and style, group things according to technique and content.
Drawing per-se I'd advise rendering less details and more big forms, u tend to overkill things with unnecessary details. Remember a painting should convey its msg with 'a few strokes as possible'
Website-wise I'd suggest putting the professional stuff first off, then 3d, then 2d
GL!
Also with the art deco scene I would have made the light sources for the lights shining up the wall a bit more obvious,it took me a while to find out where they are coming from. Though I think that is just personal preference!
With the unearthly challenege scene it seems like you have some pixel density issues. For example the roof and the panels running around the bottom seem to have a lot less density that the tiles inside at the back. Also it could just be the pixel density but the textures look a little noisy to me!
Overall its a good folio though! and I love some of your 2d stuff!