Hey guys, I made a rock pack with high quality pebbles. You can buy it on Gumroad : https://gumroad.com/l/CXKJP First 25 people get 50% off ! Use the Discount Code "thisrocks" Here are some renders: The pack includes: Meshes:16 OBJ files :10K polygons each with clean uv's.16 OBJ files: Super low poly versions of the rocks…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hey all! It's been a hot second since I've posted recently, as I've been busy with some freelance work. After receiving some great advice from some really great artists, I decided to revisit one of my old environments and update it with all the knowledge I've gathered and techniques I learned since 2016. I usually worry…
Hi all. For my final year project for university, i looked at the progression of visual realism in racing games and how developers have gone from games such as pole position in the 1980's to Gran Turismo 5: Prologue in 2008. So i modelled three cars to show the progress through the generation from all the research i had…
I've been working for some time on this Bioshock Infinite based project and now I want to tackle the textures for this airship launchbay. I've been taking a painstaking amount of time and effort to remain true to the original design and art style of the original game. The hard part is that I don't have access to any of the…
Hy all! I'm new, this is my little story: I was a videogame developer (some years ago, with italian static football management games) ... Now like "graphic artist" I'm working like freelance and using 3dsmax to have architectural rendering only and some other co-operations... One of this, is create 3d low poly models (in…
Hey guys, this may be a little unusual. but I have always wanted to work for The Creative Assembly. I have never been able to find references for the kind of polycounts they use for their structures in the TW siege battles and battle scape... does anyone have an idea what would be an acceptable polycount? anyhow, I want to…