Hi, is there some setting somewhere that I can apply a default grey material to all objects that I create? Right now the object color is black because thats the color I want the wireframe to be when you enable edged faces. I know you can change the default colour of the objects to grey, but then I'll have to change it to…
Hi i'm having some problems with the way Maya handles multiple uv sets. I need to export a model that has 3 uvsets, and my exporter uses uvs that are located in the uv array at .uvst[0] .uvst[1] .uvst[2] Because of some uv creating/deleting my three UVs are placed in .uvst[0] .uvst[3] .uvst[4] and that is not what my…
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days. Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a…
Sucker Punch Productions is currently looking for a mid to senior 3D Artist to work on our upcoming game, inFAMOUS 2. The 3D Artist will be responsible for modeling and texturing props, vehicles and much more! Must have Maya experience and would prefer candidates that have shipped a game (but not required). [EMAIL="…
Posted on the Silo forums but thought it might help someone out here... I thought it might be worth mentioning to nVidia users about a ghosting fix that I've run across. I have an nVidia 6600 with a dual monitor display using latest Forceware 93.71 drivers. There is a single setting which when enabled, (as it is by…
Hello fellow Polycounters With all the great technology coming out I was wondering, how we as artists find our place in the industry (especially in the future)? Having access to so many material-scans etc, will there be a need for an artist to make them by himself? What is the benefit? Don't get me wrong. With all the…
Hi Everyone, I can't for the life of me get the new Auto Re-Import textures feature that was added in the June UDK update working. I tried adding the following to "UDKEditorUserSettings.ini" Found in:C:\UDK\UDK-2010-10\UDKGame\Config…
So I started with this low poly scene at work, working with default settings for color management, imported meshes with vertex colors to Unity and it works fine with color space on Linear. But we figured we will have to use gamma work space, since more mobile phones support it, but the results are quite different with…
Nice progress! That bunch of helmets is a lot more like it. I still think that some of them would benefit from a zremesh cleanup pass, but they're a much better starting point than the one you posted at the top of the thread. You've probably seen something like this already, but here's another technique for zremeshing :…
I know, I was just using Right-Click selection as the final Blender Fundamentals video (link) seemed to suggest that it has some advantages, so it seemed like one of those things that might be useful to just get used to doing now? Since posting yesterday, I have discovered that I can enable gizmos to appear whenever I make…