Apply Here! Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities * Create great character animation for in-game in cut scene use * Create layouts for external…
We are currently looking for some artists to help bolster our Animation and Rigging sections. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for decades. Their newest research has made…
THANKS¡¡ it just was the overlaping of the tentacles in the low UVs. I had sculpted just one of them and i applyed the array modifier after making UVs to got them all in one place, because of that some tentacles have a "nothing" hight map to bake (tentacles that i have no sculpted = empty space = black bake). Just if…
It's done deliberately to reduce mipping artefacts when you are viewing from a distance What you're showing here is the opposite - your texel rate is too low for the screen pixel rate and you're getting filtering artefacts as the GPU scales the texture up. I'm not sure what you're viewing the examples in - I would…
imac uses laptop hardware tacked onto a big screen. it will likely run really hot when you are running graphics intensive applications (and not have a particularly fast GPU to begin with). plenty of reports for the current model that it runs with fans at full blast often. other then that, if that's the tpye of machine/OS…
the bricks are far too regular in shape, i think this would have been worn quite a bit. IMO= 1- get rid of the horizontal lines in the greeble work, and try and get more horizontal. 2- pull a few in and out. select random bricks and put slight rotations on them, do this lots of times till the whole thing starts to look…
rasmus/ I`m happy to hear that, the wrench and tree are my latest work. This means I`m doing better than before! And thank you for pointing out my mistakes. I should`ve fixed that thing before turning in. It was Insomniac games art test. NyneDown/ Thank you for your help, light setup is always hard to me. Yesterday, I gave…
I'm using Blender to export my object's animation into Marmoset. I've tried baking my object before exporting, using the bake animation feature when exporting an fbx, and I've looked at quite a few different tutorials but nothing seems to work. Everytime I export it, only a certain part of the animation happens and the…
I've also been working on feathers for my Utahraptor model that I made last year, as I never got around to it due to time constraints because the original project was part of a second year game art assignment. I am using Xgen to generate the feathers, but the feathers on the arm were placed as regular hair cards. I also…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…