Thanks guys - your feedback is extremely valuable to me. I'm glad you all dig the site... My last site was absolutely horrible... impossible to navigate.. popups... hard to update... obtrusive.. Having said that, my goals for this site were as follows: - Easy to navigate - Quick to load - Works in IE and FireFox - Doesn't…
Fair enough, to some extent. I don't mind blunt, honest critiques (I prefer them actually). But I think that my third post clarified my goals somewhat and no one had given me any advice since then. In the first few days I was trying out various different approaches because I wasn't sure what I was going for yet. I posted…
@ANamedUser I really like this update! Definitely feeling better! Personally I would choose Layout B. - Layout A feels to cramped, although I like that perspective alot, as it feels pretty powerful and focused, but you lose alot. - Layout C just doesnt feel right losing the height. Somethings I might consider addressing: -…
@nathanbarrett Thank you!! -- These past weeks have been kinda crazy, not gonna lie. I interviewed for a 3D Artist position at a company in Boston (not saying which, just yet) last Tuesday and it went amazing. I pretty much got hired on the spot due to a stellar interview, however we're just waiting for mundane paperwork…
@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…
This may be the tough answer you'll have to swallow. Check out this post in the Careers & Education section, from a person involved in hiring. They have to screen through many artists a day, if you don't have the best work, they quickly go for the next artist to consider for a position. With school, you have to take the…
Focus on just one thing at a time. If it's environment/props, and you know the type of art style you like to do, see if you can't find some studios currently doing something similar. Probably the easiest way would be to find that style on artstation and then creep on those artist putting it up. I dunno if this is…
Those are some excellent points, CrazyButcher. It is especially true that Sauerbraten is limited in the scope of game that can be currently made for it. Sauerbraten is very much targeted at the development of simple, Quake-style FPS games. If you want more from it, or to create a different style of game, you're going to…
My name is Gustavo Elliott, I am a 25 year old Lighting Artist looking for any opportunities available. I have spent the past five years of my life learning all I can about game development and I have spent the past year and change focusing heavily on Lighting and Materials. I graduated from my local community college in…
Hello Everyone! I’m the Team Lead on Adelie and the Obelisk, an Action 2.5D Platformer game being developed at the University of Southern California (USC). We are currently looking to add a 3D Character Modeler and a 3D Animator to our development team. Adelie and the Obelisk is a story-driven 2.5D “penguin platformer”…