Wow- big ask man- how to create that model would be the topic of a gnomon 6 hour dvd! And in fact, there is one! Check out the next gen game characters dvd which came out recently. It takes you through the process of sculpting a high poly character, then creating the low and making the maps between the two. Also look over…
I havent pimped anything on these boards in a while... so heres a couple models that I've done in the last week or so. Probably more work to do on the critter with the slappy hands, and I might make a low poly model for it and normal map it if I have time, but probably not for a little while. Anyways, fun practice Let me…
Hi guys ! I just started modeling a character based on one of my concept. First, I want to finish the modeling part then I'll try to do hand painting textures and try to stay close to the 2D version. Here the concept : and the beginning of the Zbrush version :
Just a bit more modeling and texturing practice. This time an old American Family brand kitchen scale. Modeled in 3D Max 2017 and textured/rendered in Substance Painter 2/Iray. Recreated dial in Photoshop. Total poly count 30,000. Thanks for looking! Daf
Here's My first model! The Teams Balls, for Capture the Ball (CTF) The Brown one is the one for umm... well non team battles :p Ok so Blue ball (Model, Texture, Normal Map) Red - Brown - Working on characters, posting more later...
Chris Holden :) !! You're awesome, I have your work in my inspiration folder. Thanks for your comments. I agree my portfolio is a bit disorganized. My goal is to have a very game art focused portfolio and more specifically props/environments. I think my strength is hard surface modeling, thus I'll probably keep the Robot…
Hey guys, i've recently finished modeling and texturing this Aimpoint PRO. I did all the modeling and UVing in Blender, took the highpoly to Zbrush for polishing and baked the maps using Marmoset Toolbag 4 to use in Substance Painter. Renders were also done in Toolbag 4. How do you like the result? You can find all…
Hello, We are a small indie studio called PolyDigtal. We operate remotely and have members based in England, Sweden, and Germany. Our game, The Facility, has been greenlit on Steam and we're hoping to release act one for early access in August. We're currently looking for a character modeller. Must have experience with…
Hey guys, im working on a series of house models for a project, ive come up with several mesh's but they dont seem to work for me, this is the current one ive attempted but still i feel its missing something or its not up to scratch. Please give advice on how you model houses or what not, and let me know if its missing…
Hey guys im Sorta new to polycount and i thought i might share my first character model Since i am new to character modeling i as wondering if you guys could give me a hand ^_^ i am quite happy with the basic shape, but i could use some advice with overall detail, so any video or word tutorials would be great