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Aimpoint PRO | modeled and textured

polycounter lvl 18
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wannabe polycounter lvl 18
Hey guys, i've recently finished modeling and texturing this Aimpoint PRO. I did all the modeling and UVing in Blender, took the highpoly to Zbrush for polishing and baked the maps using Marmoset Toolbag 4 to use in Substance Painter. Renders were also done in Toolbag 4. How do you like the result?












You can find all pictures on artstation: https://www.artstation.com/artwork/kD3VJ2

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