Hello! Over the past 2 months, I've been working on a Red Dead inspired interior saloon environment. Although I've marked this as WIP, this environment is almost finished and I've been polishing it for a while now. Just posted it here to see if I can get any feedback before posting to Artstation! My references were mainly…
I've been using addaction for about 5 or 6 years with no issues, good bandwidth, good storage, good customer support. About a year ago they doubled bandwidth, storage space and subdomains at no extra cost- I can now host 10 other sites with real domains on my site if I so choose.
Just saw this on penny-arcade, could be fake, but it doesn't seem too unlikely either: [ QUOTE ] We received the following from a young man who we will call "Mr. Smith." (CW)TB Hey guys, I interviewed for a guerilla marketing business in San Francisco that targeted web forums. I was told that if I accepted the job, I was…
Other than usual loc's and only for fun and after obtaining (old designs if available, no1 even talks about) never open the packages (maybe 1 or two i have out of all the ones i did get, only to see what people can do, in the "obtaining" department..), since to busy making my own stuff. Can almost say i never ripped…
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
Hopefully some of the guys will post stuff up but idk. There is only about 3 or 4 people at ND who actively post on PC, the rest just lurk or don't know what PC is at all haha. And most just update there folio and some dont even do that. There always is the art book and getting the game :) I unfortunately was working on…
I'm going to give it this year work really hard and see what happens. I need to clean my portfolio from scratch a lot of mixed quality assets- Your going to fine. Its more or less following a pretty straight forward path; most of it is "wash, rinse, repeat" but you have to follow through. Come up with a game plan. post…
The last couple of weeks I've been very busy programming an entry for the Brew OpenGL ES contest at GameDev.net. However, I would also like to use this framework to program the game for PC as well. The thing is finally nearing completion (programming wise), but graphically it is very lacking. I've been an avid reader here…
Hi there.I made my account back when I was very young and frankly I hate this stupid username. But I don't feel like making a new account to post what I feel is an important message. I hope you will read what I have to say. I work as a pixel artist and 3D artist, and pixel art has had such a gigantic brain-drain that…