Hi there.
I made my account back when I was very young and frankly I hate this stupid username. But I don't feel like making a new account to post what I feel is an important message. I hope you will read what I have to say.
I work as a pixel artist and 3D artist, and pixel art
has had such a gigantic brain-drain that people are still trying to
reverse engineer effects created by the masters of the arcade era. For
me to learn in the 2000s like I did, I spent majority of my time tearing
apart ripped spritesheets and taking screenshots to learn. And it
guaranteed was a much slower method than it should have been.
There has been significant work in recent years to solve this issue, but even now we have situations of artists simply not sharing their findings, leaving the amateurs to amateur. Still, it's atleast getting better, slowly but surely.
Which leads me to coming back here, and the reason I write this:
A friend of mine is trying desperately to learn 3D in his college courses, and I am often flabbergasted by the lunacy his "totally worked at pixar" professor spews, and how little he's actually been taught about doing 3D in a professional setting, or outright told the wrong thing to do.
So, I did what I usually like to do: link back over to this site. the place I learned from all those years ago.
Only... There's a problem:
In my hunt to find old tutorials and information on normalmaps, hard surface, subdivion, etc, I've noticed that a huge slew of images are gone. Whenever a thread directs to the polycount wiki, multiple examples and tutorials are simply gone: lost to the sands of shitty site hosting, photobucket, and other such rot that has made it harder to find things that are actually useful.
In it's wake, we have youtubers and new students who will never see this information. An algorithm that filters out small helpful videos with specific knowledge in favor of garbage like "The Donut tutorial". "Professors" who's understanding of 3D is out of date by decades or who seemingly teach wrong on purpose. Amateurs and trolls teaching amateurs how to amateur. A trend I'm growing constantly frustrated by.
So what exactly is being done to archive this information before it's lost for good? A non-insignificant number of the resources linked in the "Subdivision Surface Modelling" article alone are dead. Who is making sure this information can be learned outside of the field?
This is a serious issue that needs to be resolved, and I would like to hope someone here is trying to backup the work done to teach and help others. If not, steps need to be taken to make things functional, even if it's just dumping things on archive.org or somewhere less unstable.
Literally anything to get people to stop thinking the bevel modifier in Blender is a remotely viable method for doing hard-surface modelling. Please, I beg of you.
Replies
However, we're dedicated here at Polycount to providing a place to store content and keep it up indefinitely. Anything uploaded directly to Polycount will be preserved (drag and drop, people!), as well as anything attached directly in the wiki.
If you post something here and you want to remove it, just Edit your post. Or, Flag/Report the post to catch our attention and we'll help out.
If you're willing to help hunt things down and find them, we're happy to give you a wiki editing account. We can also change usernames, wink wink.
There are so many tutorials I wish I had downloaded over the years, because so many have been taken down or the websites they were on don't even exist anymore. I didn't think they would disappear that quickly and now they are gone.
Sometimes https://duckduckgo.com/ is a good option for searching without being so at the mercy of algorithms. It would be interesting to create together a reliable source of information and have control over the content on servers that are under our control and that would have the option to download the entire source in a compressed file to have the information offline if necessary.
yeah dump the files so we can fill the holes.
Once there is one person sharing, others will follow.
Here are some zips of the subdivisionmodelling forum (the pole zip is too big for the forum)
Weirdly enough you can find a lot of interesting images from PolyCount on Pinterest and when clicking the link.. then the images are broken.. so you do not know exactly which belongs to which post.. and also can't just post them into this threads because of unclear copyright or if the author is okay with (when you decipher this relation )
Even some of the added link will fade away in some time
( In fact i'm searching some old tut's for the (even do not know the correct term) glossy/specular workflow (?).. i mean "before PBR".. but that's another story... )
If Vertex is available on Gumroad then it should stay there, so people can donate to Ryan for all his hard work, if they choose to. Offering copies elsewhere, like on the wiki, should ideally only be done as a last resort.
Frank Polygon in December asked for his account to be locked out, but for the content in the Sketchbook (https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 ) to remain visible. He has an open invitation to reopen the account whenever he’s ready.
On archiving/restoring broken images, I spent a bit of time finding all the original images from this thread (Pirate castle (UDK)) by searching Wayback Machine, reverse image searching, etc. It was worth it IMHO, but it’s a fair amount of effort. People get tired of this after a while, understandably. That’s why the wiki falls out of date after a bit; there’s only so much time at the end of the day. But I do still applaud efforts to help archive and spread knowledge.
Avoid filetypes which are not publicly and fully documented and worse if they are not easily readable by humans.
As an example, png is to be preferred over closed and secret file formats like .psd , .afphoto etc.
Ideally you also archive programs (portable versions) alongside the data for easy access.
Think about the job of a future archive maintainer, do they need OCR just to copy out the text out of an image?
Try to make it easier and provide the text alongside.
Do the future archive maintainers need special hardware which is soon EOL? Avoid that, move everything to new more available hardware.
An Archive is only as much worth as it gets actively maintained, translated and updated to new circumstances.
https://github.com/ArchiveBox/ArchiveBox/wiki/Web-Archiving-Community