Yo, I find exporting and renaming objects and centering objects to 0 to be some of the more common things I do when getting stuff ready for the various projects. I didn't like the way MAX handled any of this stuff so I wrote a script www.envartist.com/MAXScripts/WDIScripts.ms to install: download and save to the following…
As the title says, after tackling my first tutorial ever on blender over a donut and a mug (I know, classic. ) I decided to just go at creating my first character for an idea I've had for quite some time now. I should probably go back to the tutorials but i always feel i learn better from just watching and tinkering, so i…
I mean it is the same thing here to an extent, where a well known user will post something and it gets more attention and a quicker frontpage placement (If it's frontpage worthy). The difference with polycount is cool stuff by lesser known users is eventually featured because there is less stuff to sort through. The best…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
perfect, I didn't know you could assign materials per instance, that will work for what i need to do with just a few materials. I would be interested in seeing if the other would be possible. I know at Bungie we had a way of doing that, just having different permutations of just a region of each mesh then that either gets…
yeah I feel like what might be happening is the trailers/style might be an attempt at getting peoples expectations low. sort of a- "kill the hype" that would inherently follow a Cameron movie, so when people see it they`ll be surprised rather than let down. maybe were all being tricked into thinking this is going to be…
Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…
So i'm having trouble getting my low_poly scabard looking correct. I have tried quite a few things but still the lighting is "off" to say the least. I've tried -manually setting up smoothing groups, -mirroring UV's in trouble areas to see if it is caused by normals. -Remodelling the low poly from nothing to try and get…
Hello Everyone I need an environment 3D artist to help me create levels inspired from the Game of Thrones Universe. These will ideally be settings and places that have been mentioned in the novels by George RR Martin. See the YouTube link below to get an idea of my past work. https://www.youtube.com/watch?v=1mnTq5VmRBI…
Was GoZedding stuff from ZB2018 to Max2017 and it was going great. Decided to uninstall ZB4R7. Revo asked me if I wanted to uninstall GoZ, I clicked no. Uninstall finished. Opened ZB2018 and GoZ doesnt see 3dmax. I cant force reinstall because ZB only sees Blender. Just to make stuff more difficult I have a Medion gamming…