I remember mop wanting to know more about how we automatically generate lods. for anyone who has played our games i think you can not really see any noticeable loding. insomniac just put up a few new papers on the R&D section of the site, one of them being about lods. it begins with the old way we did lods and goes over…
Hello everyone. This is my first thread here on Polycount. I want this to be a sort of W.I.P thread as I try to finish up my environment. Summary: This is just a small corner of a room that shows off some props and textures. My goal was an old abandoned post-apocalyptic school. I wanted the scene to be as simple as…
Hey Polycounters! Got a new project I'm working on, an old west style environment. This project is for a class and is meant to be built in modular pieces and reusable tiling textures and trim sheets. I'll be working in 3DS Max and UE4. To start off here is some of the work I've done so far for the class so you can…
Some of you may remember this character I was working on like a year ago. . . (if you remember me that is) Anyway I was digging though some old stuff and I came across it and decided to start modeling her, again. I haven't spent to much time on the legs and arms yet, I'm just starting on the back and trying to do the…
Hey guys, So it has been awhile since I have 3D modeled, so I decided to open up Blender and give it a go again. I am making a wooden shack a old looking one, you know one you would see in a scry forest the inspiration came from nowhere it just kinda happened. So I thought I would open a thread to show my progress and to…
Hi Polycounters. I've recently been working on a project, which i feel i've completed, but open to feedback. Below are the images, and my artstation account if you would like to see it in Marmoset viewer. Artstation: https://www.artstation.com/artwork/0E4q8 My two problems with the prop are as follow: 1 - I feel maybe the…
Im curious as to what happens to a games licence per se, when their developer goes bust? Im guessing the title and names and such are not burned and left in the dirt and someone cant just come along and pick the title up then remake it. For instance, an old game I have lying about is martian gothic, now its developer was…
Old school low polygon model + detailed skin paint. If you can do photo mix painting like HL1 skins, then that would be really interesting ;) Message me if you got the skill.
go ahead, joke. i managed to find a picture of a ten year old BOY that apparently came from 3d.sk but for the life of me i can't fine good side/front/3 quarter pics of a girl of the same age. just wondering if anyone has any good ref before i just dive it and do it anyway. i found some decent stuff with google but i know…
It may sound stupid but how people see changes they make in Photoshop on their 3d models immediately? Do they use 3d mode in PS? All tutorials on texturing I saw were in Substanse Designer/Painter, Modo, 3d Coat etc. Now I've decided to learn an old-school way to do things and the only way to see changes on the model I've…