Hey guys, wanted to share this here and get your guys support and feedback, let me know what you guys think and ideas of a next tutorial, would be good to know what you think it's cool to do next. http://store.steampowered.com/app/441450
Note: For some polycount forum issue we can not attach any pictures or headers into the post, no matter what method we use. To see the overall progress and look/quality of the content we are producing; please check the links in the post below. ABOUT US We are a small team working on Edge of Chaos, a next gen low-fantasy…
Working on small project which contains barrels so I have
opportunity to update my old one from 1-2 years ago. artstation project I wish this comparison can help other artists struggling
with self improvement. I appreciate any comment about what you like and what you
don't about this one. Please be harsh. I like this…
Hi , we are the FrostyFroggs, a belgian indie game team. Here is our new map ( WIP ) on video that we want to share with the community to get critics and stuff :) https://www.youtube.com/watch?v=dU1oLbKUOjQ&ab_channel=FrostyFroggs Our facebook page if you want to follow our Team :) : https://www.facebook.com/frostyfroggs/…
It's my first time sculpting a face and I know It's far from done, but I could use some input on what I should improve and why, The rest of the character is also a WIP, so if you have anything to say about it, I'm all ears. (Software: blender 2.93)
Hey guys! want to share with you my new model. It turned out to be a little cartoonish, not exactly what i wanted, but overall i satisfied. "Hand painted" is in parenthesis because all the high-poly meshes of every piece were sculpted in Zbrush and after textured in SP2. Please tell me what you think. model
Thank you all for the amazing response! I am very excited to move forward on the project with some of the amazing people who have contacted me! Unfortunately, funding for the project has been pushed back by up to a year and a half! This is very frustrating, but I will be using the delay to further develop the concept on my…
This is for the Eat3D mini environment contest. I am having trouble getting the rock wall of the cell to look decent, and other than lack of experience, I haven't a clue what I am doing wrong. Any advice/crits are extremely welcome. I am going for a prison cell with the feeling of the small cell from Count of the Monte…
Rate my bake, I'm learning to bake properly and want to make sure I don't suck at it :D Please ignore the horrid UV packing. I challenged myself to see how much detail I could get from a low poly model, warhammer is about 1.3k tris.