When I try to render with VrayRT using my graphics card (CUDA), I get this error line: Warning:line 1:render host xxxxxxxx (xxx.x.x.x.xxxxx) is not responding, why does this occur?
well, such with my fanaticism toward anything in armour, ive modeled an elf paladin, with an emo haircut... the only real question i would have for you guys (other than to ask to be criticised gently). is how would you go about normalmapping him? im not too great with high poly stuff, and i want to get a coat of arms…
Hey Polycounters, I wanted to gauge interest on the prospect of a new project in the design-style and art-style of one of everyone's favorite games, Metal Slug! (Who hasn't spend countless quarters at their local arcade playing Metal Slug?) The idea would be to create a game that plays and feels exactly like Metal Slug,…
I thought this might be interesting to some. Its a doll created to mimic more the proportions of a real woman vs something like Barbie. Might be good gifts your daughters/nieces. Hell, I think I might order one just to use as reference. That, and get weird looks from people in the office. [ame="…
model A quick exemple on how the Carrier Concept operate. Under construction. I seek for a student in animation who want cooperate with me to animate this carrier with his fighters. For free, for Portfolio use. I will give credits has well. Or i will learn by myself ;)
Cheers guys, but none of those are really in the same style. It's a really specific type of turn-based, where you can set guys on overwatch to shoot during the enemy's turn that I'm after. There's some old 40k games like this, but they pretty much all sucked and certainly looked ugly as hell.
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hello everyone o/ I have a quick question about maps. When i import maps into engines, is there a preferred format (targa, png, jpg etc..) ? I'm a novice when it comes to these things so i'm not quick sure which is best for each map (normal, diffuse, spec etc...). So basically what i have been doing is converting all to…