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Another knight type character!

ngon master
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almighty_gir ngon master
well, such with my fanaticism toward anything in armour, ive modeled an elf paladin, with an emo haircut...

the only real question i would have for you guys (other than to ask to be criticised gently). is how would you go about normalmapping him?

im not too great with high poly stuff, and i want to get a coat of arms normalmapped onto his chest plate, along with a gold trim around the rest of the armour, but i honestly dont know where to start frown.gif

pallywires5yh.th.jpg

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  • rollin
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    rollin polycounter
    i like it, even if you could improve it a lot by using more dynamic shapes. Especially the torso could use in generaly more curved shapes

    about your question: if you only want to add some details onto the armor, i would choose a bumpmap, to define the details. But if you want to go with a normalmap you could use NVidias Normalmap-Plugin for Photoshop, to make a normalmap out of the bumpmap
  • almighty_gir
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    almighty_gir ngon master
    thanks rollin, ill give that a go with the normalmaps smile.gif
    i dont understand about using dynamic shapes for armour... plate armour is normally pretty sturdy hehe, unless i misunderstand you.

    for once the texture is going roughly the way and style im aiming for o_o
    pwn3nq.th.jpg

    just remember that i havent been texturing long k? :P
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