ok so, i just re-did the lighting to sort out the massive orange problem in the other tunnel (it's half worked, there isn't any oraange glow over there now, but the point lights over there are still not working right) and it's caused another problem. It seems that for the previous images, the emissive for the lights is set…
No worries man! I just ask it whether your shader's normal map section behave the similar way then Max's standard shader or not (without the "flip green" checked, cus its on by default)..I'm still quite new to texture creation thingy, from what I heard and read that eveybody been trying to say that Max use flipped green…
LOL awesome- 1 thing, the green on the green on the guys head blends into the green on the cactus too much, and since cactus's are green by nature, maybe consider a different color for the head?
Hello again, I'm finally done with modelling and texturing for this character. Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point. anyhow here's pictures, they're pretty self-explanatory:…
Greetings! I tried looking on this forum for something similar to my question, alas I could not find anything so apologies if this one is redundant. I'm seeking help in knowing what is the best workflow in creating 3D environments for filmmaking where actors will be shot on green screen and then later composited in the 3D…
Greetings, I'm looking for someone who can animate / model characters for a demo of a 3d game engine made with Jmonkey. The engine is designed for open world type games but is also suitable for FPS , Top Down MOBA styles and just about any other format you can think of. The demo will consist of a short 30 minute adventure…
Greetings Everyone, More free seamless texture images to share with you! You'll find them on this page on my website: GROUND - Tile-able https://soundimage.org/txr-ground-seamless/ USES FOR MY IMAGES You can use my images to create materials for 3D objects, as backgrounds for videos, for visual effects (VFX) or anything…
Adobe have completely stifled any forward progress since the icon went green - this is true and it's a real shame. It's still as powerful as it ever was though. and I'll say it again.. Difficulties with dependency and library management are and have always been a skill issue - the system is robust, customisable, portable…
As mentioned, use lossless formats for authoring textures (PNG or TIFF are most common if you want compression and 16bit precision). The engine will handle compression. Never use JPEG for anything except uploading to the internet. All of what follows varies depending on the exact compression method used but generally holds…