After spending the first half of the day hangin' out and cruising with some like-minded 'vette enthusiasts, I got wrenching on the 'cuda this evening. :poly113: Sorted through all the vital fluids we had on hand, and ended just going out to Pep Boys and picking up about ~$160 in fluids... all the stuff we had on hand was…
Hey PC My and a fellow classmate are starting our 2 month long end of year school project. We've opted to do an environment inside of UE4. We are balls deep in the pre-production stage at the moment, but I thought i'd make a thread to get some crits on this project early seeing how, speaking for myself, pre-production has…
Hi @Noren Thank you for your comment. You are right about the exposure of the texture, however it wasn't intentional. When I exported the cube map as static texture from the scene capture cube it somehow ended up overexposed, but i fixed it just by reducing the brightness of the texture. Thank you, that is a good catch, I…
Backend Engineer – Python https://with.in/careers/#200685 We're looking for people to join our growing team who: * Seek out challenges and are comfortable with the unknown * Thrive in fast-paced, innovative, creative environments * Are expert communicators and collaborate well with others * Take initiative to solve tough…
Hi, for some time (quite long, because had a lot of breaks beetween) I've been working on a short cinematic. An idea is an artistic teaser inspired by my alternate Old Testament story. (Eve locked Adam in a garden, because he was a tyrant). current state video (PL with ENG subs): https://youtu.be/075cuw-Yuxk Some shots…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
world builder and env artist are same thing for us. If it has to do with the visual asthetics of the environment, env artist does it. Size of area plays no difference. Obviously if there is some sort of game play that requires env artist assist, designers give us metrics and we build around that. Then we work back and…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
Hi everyone ! This is my first thread here on Polycount :) I just finished my end of year project (at http://www.infographie-sup.be/en/ ) and I wanted to share it with you guys. The map is based on this miniature http://www.gidian-gelaende.de/Material_HP/Windir/Wizards_Place/album/ This is the same project as Diruengurei's…
Super Sampling is bringing a high-end Anti-Aliasing and image quality improvement solution to Unity! SSAA takes only one minute to set up, comes with easy, convenient controls and scalable quality. Just add the script to your camera and you're done! Super Sampling provides outstanding image quality and removal of ugly…