Hello my name is Jack Klein, My webpage can be found here; www.Jackklein.com. I’m working on a UDK Tech demo with 3 others and we are seeking an artist to join us on the project. The project is commission based; before enlisting with us it'll be required that you sign an NDA and mail it back We are looking for a Molder and…
Now I'm done with my Uni course I decided it would be a good time to really get to grips with the UDK, I also wanted to make better use of some of the work I produced at Uni. I originally wanted to produce the Uni work I am experimenting with in UDK in the first place, but as it was a group project I was outvoted. This is…
Hi. I'm new to UDK and got a problem. After I import a model to UDK, I notice that when I zoom out my model the quality of the image gets poor and grainy. For example: Overall image Close up Thank you!
Are there any resources available for UDK scale guides? Stuff like character meshes that can be brought into Max for Scale reference, or reference for height of things like doorways etc..? I tried exporting a character model out of UDK but was unable to have it work.
Hello, this is my first time posting, so go all gentle and that just wanted to share some udk material test. Any comments or advice welcome. [ame=" https://www.youtube.com/watch?v=kvx_CmHWxbY"]UDK Fan Material - YouTube[/ame]
Hello guys, I'm facing an issue with normal maps inside UDK, you can see an example of what's happening just below: and this is the actual texture bake: Besides waviness and bad trace problems which I'll fix with different cage size and photoshop, what I cannot figure is why UDK renders such a bad result. The normal itself…
Yup this is the issue even present in UDK demo map, umm forgot the name, but you know the new demo video that came with UDK where it shows plants and ruined ancient buildings, ah its called UDK day and night map i think :D . Seems like UDK dont like perpendicular lights on meshes, you will always get this issue. I have…
The way I've gone about doing the music controlled paramiters some months back is as follows: Broke the music track into separate wavelengths (8 total using Adobe Audition), than in 3D studio max I used the 8 separated wavelength files to move some models up and down, than I baked the animation down to boned models.…
Hey I was wondering if there are any stipulations in importing rigging from 3DS Max into UDK. Are there specific things I need to do to prep a max scene before I import it into UDK?
I had downloaded UDK a weeks ago, it is a previous version. I just want to take a look at it. Today I recieved a email said a new version of UDK is available. Do I need uninstall the previous version, then download and install the new version? Thank you very much!!!