Hello all, here is a recent WIP. The following was made using MilkShape 3D low poly work shop and Paint Shop. This is a main battle robot, any thoughts or question are welcome.
Here is an asset we did for our Client. [sketchfab]7996eb26937f4908ad88707a3206a94e[/sketchfab] Armored Personnel Carrier by DigitalShock on Sketchfab more pics available here http://developer.digitalshock.net/?owlabpfl=armored-warfare
Found another concept which I took a fancy too, by Dead Mellotron http://gorillaartfare.com/wp-content/uploads/2008/05/bfogunnercharacter_nq72.jpg Only focusing on the top half at the moment, not sure if I'll bring in the legs, might just make it a bust type piece. Texturing to follow. Any thoughts?
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world.Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of an…
First of all, I must confess I based my model on some awesome conceptart I found (going to upload it later). I was actually going to post the progress of this project on Polycount, but that didn't work out that well :P. So I'm just going to post all the wips at once (for those who are interested). I'm still going to focus…
Wargaming is looking for a Visual Effects (VFX) Artist to join the R&D Department and work on World of Tanks PC. We need a driven, skilled specialist to bring special effects in the game to a whole new visual and technical level. Check out this video and know more about what we do - https://youtu.be/J1ixQIERDBw Though this…
thank you. If it not much, could you take a screenshot and draw a dot or arrow so i know which one your referring to. just i get the jaw but little confuse on which is the exact jaw part i'm thinking of and what direction. Will look into that for the scales. Thank you for bringing that to attention to me.