Thanks, I really appreciate the detailed feedback! =)@Eric Chadwick You're absolutely right about the striations, that’s something I’ve been working on improving. My initial pass relied too much on surface noise, so now I’m focusing on introducing broader, more directional layering to better match sedimentary formation. I…
Trying to export my character rigged in biped to fbx to use in unity, but I keep getting this error. Warning: Unsupported 'By Layer' mode (14) The FBX plug-in does not support objects set to "By Object" mode in the Object Properties > Display Properties group. These objects are exported as "By Layer" instead. You can…
Layered materials are actually just material functions, which are blended with other material functions, and by doing that (combining them) you create a new material. Actually, you don't need to set up different materials ids (you can, but its not necessary for the material layers to work). I usually do this when working…
I just realized this, sorry if I am the last person on earth to start using this workflow. Hold ctrl and right click some pixels in your open document that has multiple layers. It will show a pop up with that layer's name that your mouse pointer is over. Select the layer name from the pop up and it selects that layer in…
To do this in Photoshop you need to use a smart object, multiply-blended groups, threshold adjustment layers and clip-masking. (Source image was this.) The layers needed (I actually used more for the above): (1) Group folder, always in Multiply blend mode. (2) A Threshold adjustment layer with the threshold set to what you…
Hey guys. First off, I want to thank Illusions for the help on how to figure out my texture rig. Second my issue this time around: Rendering layered textures I was able to build a somewhat functional layered texture rig that I can fully control, managed to make all the connections and now I can control the way my textures…
There's no problem while u use Blend If - This Layer. You just have to create a new layer on top, select BOTH layers and ctrl+e to collapse them. It's a bit more tricky when you use Blend If - Underlying Layer, since of course, it depends of the underlying layer. Hopefully, the blend options between two layers are…
It works with any image format which supports transperancy(gif,tif,png) and converts it into a smart object before applying the transformations. The procedure is as fallows: always open first the document you wish to move and match with the second one.The second document should contain a target layer which should be named…
Modeling off of blueprints is annoying but necessary. My biggest problem is that planes I'm not interested in often get in my way and obstruct my view. I usually hide them temporarily, but it dawned on me that if they were on a separate layer, I might be able to get rid of them more easily. I don't really use layers in…
I'm not sure that it is possible. Although I did however manage to do something similar a few times accidentally, but it did seem like a buggy way to do it. If I remember correctly I had layers in subdivision 5, then added one more subdivision and created a new layer. In that layer I sculpted geo, then I would turn off the…