Modeling off of blueprints is annoying but necessary. My biggest problem is that planes I'm not interested in often get in my way and obstruct my view. I usually hide them temporarily, but it dawned on me that if they were on a separate layer, I might be able to get rid of them more easily.
I don't really use layers in Max, so I'm not quite sure if they can do what I want. I got the reference images on a separate layer and can manually toggle the visibility on/off for them, but I was thinking it'd be nicer to have a hotkey for this. The options in Customize UI let me Isolate the selected object's layer, which is half of what I want... but this doesn't work like a toggle, meaning i need to unhide it or go back into layers and turn this layer's visibility back on.
Is there a way around this, maybe a script or something? Also, is this a process anybody out there does differently? I just find that blueprints can be annoying sometimes, and I like having before/after keybindings (like how I bound "Show End Result" for Symmetry/Turbosmooth to toggle on/off). Things like that help me out a ton.
Suggestions welcome!
Replies
You can also animate the materials opacity 100% on frame 0, 0% on frame 1 and then use the "Forward Time One Unit" "Backup Time One Unit" hotkeys.
Animated opacity, that one's interesting. I'll have to give that a shot. Thanks!
(btw Vig, I think you've answered every one of my 20+ posts so far. You're like a poly-jedi or something, lol.)