[url= https://youtu.be/netO1mFXxdE]Undeads (sound design and music by Volkovstudio)[/url][url=https://youtu.be/netO1mFXxdE][img]http://i.ytimg.com/vi/netO1mFXxdE/hqdefault.jpg[/img][/url]
Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Star Citizen blasts through $1 billion in player funding https://www.pcgamer.com/games/sim/star-citizen-blasts-through-usd1-billion-in-player-funding-as-its-developer-lists-a-new-usd5-000-spaceship-for-sale-that-is-not-yet-ready-to-play/ This guy is great at reviewing the game, "Olli43"…
Nicely done! Are you interested in feedback? Can you talk a bit about the construction process, what renderer it's made for (offline or realtime), share the specs?
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
Hi and welcome to Polycount! I have moved your reply into a new Topic in the Marmoset section since this seems to be specific to Toolbag. I hope this helps!