Hi, I've got some nasty problem with my low poly model. Some of the edges on the same plane dont smooth and they show later on the normal map that I'm baking in Marmoset. Got few of those problems where geometry is a bit different. Things that I've tried : - using script uv to smoothing groups - setting smoothing groups by…
Hi guys, I was wondering if it has a way to do holding edges using Ndo without a high poly, I mean a precisely way to do that to get nice smooth edges results just on small objects for static meshes, sometimes holding edges technic consume a lot of time, Thank you!!!
What is the best way for hard edges in Landscape environments? I will make naturally looking desert with many dunes. The problem is that my Dunes have a hard edge on the top and Heighmaps and Modelling in a Scultping tool alone cant produce a good curve and edge. I can modelling all dunes easy in Maya but i fear thats a…
I'm hoping someone can help, the image below is an image of a portion of my UV shell, the arrow is pointing to two narrow UV edges. I want to straighten all the UV edges you see in the image but particularly I want to keep the distance between the two parallel edges that the arrow is pointing but make them straight ?
I'm trying to symmetrize some UVs through the specific tool (Symmetrize) in the UV editor. I want to set the symmetry axis by clicking on a central edge. At first it worked like a charm, I managed to select the edge and the axis would move accordingly. But then, at some point, it stopped responding. What I do: .: Open the…
I don't know where exactly to look for documentation of this feature, but multiple google searches and checking the wiki don't explain this. In Ddo legacy (and possibly the newer versions, I haven't checked those myself.) there's a detail option called 'use hand painted edge'. the thing is, how exactly do I set up this…
Hi! There is something I would love to do in Maya (Max is fine too). Basically I'd like to be able to select edges on a polygon object, and render them to texture with a preset for edge thickness. The reason is, I like to 'paint' darker values were some particular edges are located on the model (especially for mechanical…
Hi :) Im having a bit of a problem with my normal maps, they bake out fairly clean but I am having a problem with the edges of them. I've attached a couple of screenies to show the problem, but im basically getting some 'black edges' along the edges of my low poly mesh, but they only seem to appear from certain angles. Im…
Hello everyone, Recently I came across something that I had never seen and it's driving me insane to figure it out. I am used to do, and to see all around people using 2 support edges around a corner to get a smooth result. Example: That's very common. Problem is, I was checking a model from a game ( no other reason than…