What is the best way for hard edges in Landscape environments?
I will make naturally looking desert with many dunes. The problem is that my Dunes have a hard edge on the top and Heighmaps and Modelling in a Scultping tool alone cant produce a good curve and edge. I can modelling all dunes easy in Maya but i fear thats a very artificial look and the LoD optimisation and connection between all static mehses sound not very good.
Has somebody a idea?
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