because i have a .mb file here that i THINK was made in maya 5 and i get an "errors have occured while reading this scene that may result in data loss" error when i try to load it up in my copy of maya 6. is this a common problem? maybe the file's messed. is there a free 3d file viewer that i can perhaps grab the mesh out…
Edit: Updated service packs. When I open my Maya file I get an error message followed by a blank scene. Can't see anything in the outliner. Anyone know the problem? file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero…
Currently working on a more interesting design for this characters outfit with more focus on armour...any critique would help. ty. Okay forgive me just read the (read first before posting) new here sorry..
Hi I'm reading an exr image sequence (16bit floating point) using standard texture file node in maya 2015. (exr are rendered using maya 2015 hardware render 2.0) I can see the texture in the maya viewport (applied using a standard surface shader to a plane) but I always get this warning: // Warning: Failed to open texture…
Hey Everyone, popping my first post cherry here. I'm looking for career/portfolio advice on breaking into the 3D art wing of the game industry while having never worked on a shipped title. Some background on me: I've been lucky to have been employed steadily for the past 6 years at my current company. 4 of those years were…
Does anyone have any recommended reading on some processes and working methods for creating decals / sprites that would be used for explosives damage, bullet holes, creators etc I thought this would be quite a common thing but spending some time on google not much is really cropping up. I've always worked in fairy large…
i dont like the monster, it doesnt read very well in low poly, the high poly reads somewhat better so it may be the diffuse, i dont know, it could just be an overcomplicated concept or execution. Finish the girl as she seem to be the most powerful character piece so far. I also really really like your theron guard and…
Hi, I'm currently baking in xNormal and prefer it over Maya. However, the project I'm currently working on requires the meshes to use multiple UV sets with groups of meshes sharing one AO map that is read from the second UV channel. Is it at all possible to be able to tell xNormal to bake using the second UV channel? Thanks
The RIAA will never be allowed to read my mail Actually that's the part we aren't sure about. Who says the RIAA can't read your mail if they ask Google and say they have a reason to believe you are engaged in an illegal activity? That was the main point of that site, noone nows how much Google is sharing and the RIAA is…