Hey Everyone, popping my first post cherry here.
I'm looking for career/portfolio advice on breaking into the 3D art wing of the game industry while having never worked on a shipped title.
Some background on me:
I've been lucky to have been employed steadily for the past 6 years at my current company. 4 of those years were spent working in offline rendered productions (digital marketing vfx) while the last 2 years have been working in real time rendered digital experiences (VR/AR). My current acting position is a 3D supervisor, of which I am not blinded to the fact that my skill set is no where near on par to an environment or lighting lead in the AAA gaming industry. Hell, even lacking compared to recent grads who have focused in game art.
I've reached a career draining point within this company shortly over a year ago and have been working on many personal projects and developing a stronger portfolio since. I enjoy creating real time environment game art, and have found a niche interest in lighting.
I've got all this agency experience behind my belt, and I'm itching to join a game production where I can produce art that others get to interact with and explore. However, I'm struggling to understand what leverage (if any) I may have while job hunting as I've never literally shipped a game. I've been working in Unity professionally for the past 3 years, and have recently been picking up Unreal for personal work.
I'm not opposed to seeking other Agency work that is geared towards my career interests in game environment creation and lighting, however I'd love some advice on how a 3D artist in his 30s should be authoring his portfolio to switch into an industry of which I have no direct production experience in.
Any advice/guidance is greatly appreciated. Moreover, I'm looking forward to becoming an active member on these boards!
Cheers,
-Jon
Replies
Firstly don't sell yourself short, after all experience is experience, whether attained on the periphery too your intended career path or for that matter skillset. Anyway I should think especially with as I understand you've 5yrs working professionally via game IDEs alone? then re-gearing your folio accordingly by just concentrating on quality over quantity wouldn't present any issues I can think of, which by the way would be my tip and besides isn't 30 something the new 20 something?! so don't sweat it, because nowadays I've heard it said that "age is only a state of mind"
Good luck
I moved into games in my 30s after many years of vaguely related work in other industries.
I took a position with less responsibility when I made the move which made sense as i wasn't familiar with game production cycles but it didn't delay my desperate scrabble up the career ladder by more than a year or so and I'm very glad I did it.
In terms of your work, a (very), short scan over your artstation (on a phone) suggests you have ability and a reasonable amount of appropriate work so I wouldn't worry about the content.
It might be worth focusing a couple of new projects on the specific role you're looking at just as a way to remove any doubt that you can do it.
When you look at it, a shipped title is pretty much a released product. You've done tons of that, and you're portfolio is pretty good. I'm sure you'll do fine.
I know the one thing that might sting is the type of role and the pay. Don't know how the transition will be like. I met someone, 30, who wants to get into games, but isn't willing to take a paycut for a junior artist role or internship. I can't complain, I'd feel the same way.
Also, do you know Jose Marin? I think he use to work at All Things Media LLC. I saw your ArtStation/resume. That company name sounded familiar. He was a compositor there. Worked with him in compositing years back, at Legend 3D.
https://www.artstation.com/artwork/dBE41
I'm not afraid to taking a paycut, so long I can move into a part of the U.S. that has a corresponding appropriate cost of living to compensation. (Currently where I live in NJ, cost of living to compensation is a shit show.)
Of course companies do relocate, but there is a tendency for recruiters to poach from other companies, hire internally before looking outside.
You can also have a good freelance career with good quality work that might pay more than a permanent job.