With work eating up most of my free time, I've decided to work on small, high poly weapons to keep my from going stark raving mad during crunch. First off I thought I'd do Dwalin's Axes from the Hobbit. Ref: Block in(AO render) + quick texture paint over.
Hey, i am making a scene and I really need someone elses feedback. Because i am working on this scene for some time and i think i lose my objectivity about this scene. I hope you can help me :)
Made for Faes AR a #RPG #AR #Game #app a #Medieval #Fnatasy #Knight #Armor made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #armour
Hello, everyone - This scene is a remake a older scene I once did (the original - https://www.artstation.com/artwork/oQJv4) , but this time in blender in order to learn and experiment more of usage of textures and material, rendering in cycles engine and light. Textures are from http://www.imageafter.com and…
This is my first ever model of a gun. I decided to go with the XD because I own one, which makes for some particularly good reference. This is my completed low poly model. I made a high poly in ZBrush, did the low in 3DSMax, baked textures using XNormal, and rendered the shots for the image in Marmoset.
Hey everyone, I'm primarily a creature artist, but I figured I'd try my hand at creating both a creature and an accompanying armour set from the world of Monster Hunter. I had originally wanted it to be a cute baby monster, but over the course of development it evolved into this: I also created a few animation sheets to go…
You might consider going directly to lowpoly (hard to even call it that anymore) and using a lot of repeating textures/geometry to keep the detail high. I'd suggest looking at CD Project's Witcher 3 armor they have really done a masterful job of mixing detail maps with unique textures and repeating geometry.
Thank you!! Thank you for the inspiring words :) . Darn that the images are so tiny. Don't think I can find super high rez images since it's such an old game, but I think this one might be better. The original artist who worked on the armor, Jonah Lobe, thankfully posted the actual 3d armor…
It's been a while and I've been whittling away at this project for a while now. I'm a bit slower than I'd hoped. So I did the cloth in Marvelous Designer and cleaned up the metal parts with better sculpting topology. I wasn't a fan of the level of detail on the original concept and decided to do a paint over/mock-up,…