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Springfield Armory XD-9

This is my first ever model of a gun. I decided to go with the XD because I own one, which makes for some particularly good reference.

This is my completed low poly model. I made a high poly in ZBrush, did the low in 3DSMax, baked textures using XNormal, and rendered the shots for the image in Marmoset.


rlFVj.jpg

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  • SPYFF
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    SPYFF polycounter lvl 10
    Very nice model for your first weapon! Only the front of the gun, in the slides the scrathes looks bit un-naturally, but around the barrel looks ok!
  • Blaisoid
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    Blaisoid polycounter lvl 7
    -it seems there's some smoothing errors
    -certain parts of mesh look really dense, for example the trigger.
    -you might want to make scratched areas darker on diffuse map. at the moment they have what i call 'bethesda syndrome'.
    -shape of some scratches looks weird. lots of them look like small puddles thrown here and there (for example bottom of the grip). i can't imagine any motion that would produce such shape.
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