model Hi Everyone!, This is my first time posting so please let me know about anything I did wrong or could do better. This is my progress so far of a car that I am creating for my portfolio. It is part of a universe I have imagined/designed called Cuba 3033. In this universe the trade embargo Cuba has with the U.S still…
WE ARE HIRING! Trion World Network and we are looking for some key ART TALENT for our emerging teams in: Redwood City, Ca Austin, Tx San Diego, Ca Visit http://www.trionworld.com/site/careers.php to view our current hiring needs If you can think of anyone who would fit or if any of these suit you please let me know by…
@okidoki Thanks! Really appreciate your concise explanations and feedback. It's always nice to see the community work together like this. @stray There's definitely some ambiguous shape transitions that are a challenge. Really like how you interpreted those iffy spots on the concept and translated it into an asymmetric…
Loving this so far! I will say, the dark background through the stained glass (that bright-ish sunlight is shining one & through) isn't helping at the moment-- as it should be brighter through that crack, or the stained glass shouldn't be as bright as it is. It's kind of a weird concept, as it's a ruin, so where is the…
Hello everyone, I'm Michelle a gameartist/concepartist who has worked in the industry - mostly indie - for around 7 years and still counting. Currently looking for a fulltime studio opportunities. I'm from south east asia but willing to relocate. Preferably to EU area but currently open to any possibilities. I'm aware this…
Hi guys! so, i'm 20years old and i really want to improve my drawing,painting and designing skills and push myself to a professional level but unfortunately i live in a third world country and i'm too broke to afford any kind of art education so i imitated some art schools' curriculums and kinda made my own program and…
First of all, who am I: I've been working with UDK since the first beta, somewhere in 2009 - if my memories serve me well. Since then, I've been a big part of few projects, such as an online sports MMO (built entirely in UDK) - Global Soccer - Home An iOS project (built in ~70% by me frmo scratch in two months) - Siege! -…
I think you are headed in a great direction generally and applying what others said could really help. What strikes me as a bit odd is the face. Are you aiming for the overwatch style with the face as well or are you trying to match the style of the concept art? In either case I think you could push the shape of the eye to…
Congrats on finishing! I think you could tweak some things to look more like the concept and it would help the overall look. We're losing the details of your walls and other rock engravings, making them slightly darker would bring them back. The concept also has some cracks that are adding interest. The lighting and shadow…
In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…