short answer is no sadly and its definitely a bit of a problem - we've had similar issues on a couple of games but thankfully we had a heavily data driven material system for the characters which allowed us to write a system that effectively build the variations on the fly within painter I'd be using separate files in you…
Hi all! Max/Maya user finally working up the nerve to switch over to Blender. I'm hitting a snag with getting a hotkey setup, that is sorta my bread and butter when it comes to modeling. The function I'm trying to emulate is the 'Connect' command from Maya, the way it works is if you select two verts on a face an edge will…
[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
Over the past couple of days, I've been writing a little script in Python that gives you a handful of random prompts to draw, and I think it'd be fun to use it as a kind of daily (or almost daily) drawing challenge for myself. The script itself is nothing fancy as I'm still pretty much a beginner at programming, plus it…
Hello everyone, I'm doing a somewhat high polycount model to get comfortable with Maya's workflow, shown here. I have a couple of questions. [*]Is there a way to put a radius on an edge in Polygon mode? In essence, I am trying to do in Polygon mode what the fillet command does in Nurbs mode. I thought I saw a MEL script…
I am working on implementing ZSpheres in 3ds Max. It's has many advantages over the normal ZSpheres, like better topology and better approximation to the spheres, plus you can combines different Zspheres models together (like if you have a horse and a human you can make a centaur). Also the model will be automatically…
Replay is a powerful visual tool for creating macros in
MODO. This tool is packed with amazing features that make the
creation of Macros much easier than the built-in recorder. There are too many
features to list here but some of my favorite are the ability to re-order the
list of commands with simple drag and drop, stop a…
You should also learn to script in your program of choice to automate alot of your rigging. Obviously learn the fundamentals of rigging things a certain way, but then try to figure out how to script the same thing. Try to look at rigging from an animator's perspective, try different types of rigs, animate with them, learn…
@RyanB Sorry for the long delay to reply to your post, but I wanted to say thank you for demystifying that for me a little more. I apparently got fooled in the areas I was playing because of some nice shader tricks. Looking at it more, you absolutely have a point -- they are just intersections in the ground. Two questions…
Your thread made me think of this script a friend made. Junk Pile Maker. http://filipericsson.com/ You select meshes you want to use and the script makes a junk pile for you. So If you want to do that you should start off by creating some junk assets and I'd probably say that you should use 1 material per asset. So fill…