So who here has attempted to use vertex dynamic lights and lightmaps in unity? Ive tried and failed, unity seems to turn off the possibility of vertex based dynamic lighting when you lightmap your level. The only solution I found is to bake your level elsewhere rather than in unity but thats far from ideal. Has anyone…
Hello. I am working on a little project in Unity, and I need to know about what method to take before I get started animating. The character I'm planning on bringing into Unity has a tail. Now, I want the tail to be controlled by physics, but I would want it to also be controlled by animation, such as the tail wagging.…
To clarify the thread; the question is whether to build tools into the render window and use in-game gui for tools or to do stand alone tools LIKE udk and unity but not "all encompassing". So, in game fugly GUIs or windows with X's on them and real file menus. So far, particle editing is looking like it can really only be…
with 3.5 and geometry nodes it should be possible to have this entirely procedural. Did a bit of noodling around..and came up with this. Basically this just insets the uv shells based on sharp edges. Guess one could make it behave nicer with a bit more time. UV editor shows the initial uv layout Viewport shows the mesh…
Hi guys! This is the final project of an initial 3d course in my academy. All modeled in Maya, painted with Substance and render in Arnold. Compo in photoshop. Critiqs are welcome!
Inspired by Harryhausen's cyclops. So, cyclops for the beast, who serves as a guard for the beauty. I plan on more concepting since I really enjoy it, but this is my initial idea.