The final Cinematic My main focus was the camera angles and the movement of the cameras. I tried my best to render it in the highest resolution. I faced some issues like shadows disappearing and exponential fog not acting properly in renders. I edited the sequences and the sound very quickly. So I know the post-processing…
To clarify the thread; the question is whether to build tools into the render window and use in-game gui for tools or to do stand alone tools LIKE udk and unity but not "all encompassing". So, in game fugly GUIs or windows with X's on them and real file menus. So far, particle editing is looking like it can really only be…
Hey guys, anyone know of a good 4 all program that is free that can let me make some good youtube videos with? something that can do titles even? codecs, editing? I'm so out of the video editing loop its hilarious. I tried making a test vid with my lame Life frame2 program and my webcam, but you cant do jack with it and…
Hello, everyone, I had a question regarding moving a subtool from Zbrush to Maya to edit some forms (in particular to extrude and add in sharp lines). Is there a way to move my subtool from Zbrush to Maya to edit without having to decimate? I can't do what I want with the decimated model in Maya due to the mesh being the…
Hi I have realized a illustrator logo exported from a PSD file , then I imported in 3dsmax and added a bevel modifier , refined with a graphite tool quadrify over an edit poly and finally imported in zbrush , but since the model has not all quads I do not get an even distribution and as well I do not have a even smoothing…
Well I ended up getting this model from my teacher which had its uv's already precut. However the model is in piece's and i was wondering if there was a way to edit all the pieces without touching the UV's or altering them too much so i wouldn't need to retopoligize everything (Looking at the image below, when I edit the z…
I have max 2009, so I am not blessed with the privilege of having the Graphite modeling tools. I would like to use the Illusion Catylist "PolySplitRing" to insert support edges in my geometry rather than using the the Connect button. The only down side is the "PolySplitRing" doesn't embed itself into a "Edit poly"…
Hey guys, Im currently building a sweatshirt. I would like to get bigger, thicker folds around the elbow area, currently they tend to me a bit smaller in scale. I'd like to get the same type of folding as what is happening around the Rib area. What do i need to tweak to edit the way the clothing wrinkles? I'm currently…
This script will copy normals from the first selected vertex to all the other vertices you have selected. Be sure to have ordered selection set in your Maya prefs. import maya.cmds as cmds sel = cmds.ls(orderedSelection=True, flatten=True) nrm = cmds.polyNormalPerVertex(sel[0], query=True, xyz=True ) for i in sel[1:]:…
Oh I assumed you would have had to do that in the export file itself. I shall take a look thanks! Edit: Well what do you know, simple as that. I am disgusted I didn't think of that sooner, as always @Hito you are a god send. Edit 2: I lied, nothing but lies the IK joints still do not match the rotational values of the…