Home Technical Talk

Obj groups importing into Zbrush

Binxx
polycounter lvl 9
Offline / Send Message
Binxx polycounter lvl 9
Well I ended up getting this model from my teacher which had its uv's already precut. However the model is in piece's and i was wondering if there was a way to edit all the pieces without touching the UV's or altering them too much so i wouldn't need to retopoligize everything (Looking at the image below, when I edit the z brush file it makes cracks). I'm not sure, however but i think this could be solved by importing in some way possibly? Hopefully you guys could help! Thank you! :)
group.jpg

Replies

  • PolyHertz
    Offline / Send Message
    PolyHertz polycount lvl 666
    Why not just weld all the geometry elements together at the seams in Maya? That wont harm the UV shells, and assuming the shell borders are the same as the geometry borders you could simply export from zbrush based on uv-polgroups to get the original breaks if need be.
Sign In or Register to comment.