heyhey , i'm working on a semi-high-tech base enviroment at the moment for cg chat's enviroment contest ( havent post a topic there yet , got some wierd problem with my browser and cgchat forum , no need to rush anyway) it's a deserted base like fallout serie's vaults. i need some C&C cuz i'm stuck with some parts of it…
Hi I have an asset done in mari using mari style UDIM texture. I like to read UDIM textures using standard shader fx node (maya 2015) how can I do that? (using standard maya texture input node I can simply select UDIM option and read all the textures) doc I like to do the same but with shader fx nodes thanks
You need to change the bone lengths to match. Go to the bind pose, turn off "Always Deform" in Skin, then use the Bone Tools to change the bone lengths (if you're using Max bones), or Figure mode if using Biped. Then turn Always Deform back on. Should work. Did you non-uniform-scale the mesh outside of sub-object mode? A…
Hello, We're happy to announce a new Beta version of PixaFlux. For the past 6 months we have been upgrading PixaFlux from a node based image editor into a powerful PBR Texture Composer. These are some of the features we have added recently: * PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and…
It looks nice all in all Id like to give some feedback however, since you didn't get some so far, and im like in the mood ;) First, the lighting could need more contrast. Everything is really well lit, and your backdrop shadows suggest a low hanging sun (aka directional sunlight) For that, the front of your character is…
Hey KKVALENTIN, No real idea of how to break in into the industry as a vfx artist, I started of as a 3D artist. My general advice is to start with pick an engine and learning the basics of several fields. I'm biased but I would (as you seem to have done) start with the Unreal Engine. Download the Unreal Tournament version…
It REALLY depends on the company. All this developer talk about how you can keep your hours down if you set goals and get clear direction and leadership and so on .... well none of that really matters at a great many studios im afraid. I mean, most places I've worked, it would have been great to have clear goals and…
[ QUOTE ] I'm really surprised by all the belittling done in this thread by our regulars. As danr said he came in here with the wrong attitude (he could be young, you know), said some uncalled for things, then apologized once he realized how things are done around here. There's a lot of popular forums out there where their…
@PastyPict What i mean is that if you want to be really "more employable", you will have to do with what is available ! High chance that your employer will not purchase a Ryzom Uv license and or plugins. And if you come to a lead artist and say : Max is beyond technologicaly, high chance that you will not get the job. I do…
Wow..that was exactly what I was looking for. Sadly,I have uninstalled Modo and decided to give Blender my full attention.I have decided I am done trying out new apps and trying to find that perfect software because the truth is there is none. I will still use Maya but Blender is very powerful right now,and the userbase…