Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Hey, I'm TypingTaco and this is the WIP thread for my entry for the Riot Creative Contest 2017 in the Narrative Section, I'm unsure if I'll make any more than just this single entry. Also, I think I accidentally deleted the original thread where I had posted this so if you think you've seen this before, you probably have,…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Don't forget that beyond web tutorials there are also several (at least two?) of those Vertex e-books from a few years ago. I recall those being full of little niche-tutorial gems. Its terrible that forums are going out of fashion and are being replaced by reddit and perhaps Facebook and Twitter feeds. That stuff is so…
I would recreate them from scratch in Substance Designer. I think it’s a really good tool to create these types of images. The procedural workflow in Designer also allows you to easily tweak things after creation, including resolution, without loss of quality. I would make each effect in its own graph and then have one…
Hey, Shrike. Thank you very much for your input! I have some questions for you in return: * I'll be doing the legwork on this in finding wear & tear and damage tutorials, but off the top of your head, do you have any tutorials on that matter to recommend that has helped you? * Saying Mono-color backgrounds are cheap tells…
I just updated MagicPicker, my popular professional color wheel for Photoshop (since year 2008!) The main new feature in MagicPicker 7.1 is the new HUD display, shown in the image below. It contains all of the plugin’s controls, and pops up anywhere on screen beneath the cursor. Also this Color Picker can ‘stick’ to your…
Are you passionate about video games? Do you want to evolve in an exciting, young and dynamic environment? Gameloft is currently seeking a 2D Flash Artist to join our Toronto Studio. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in…
Kabam is growing and we’re growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. We’re building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…