Thems fightin words, son. Valve made TFC after hiring robin walker / john cook and whoever else from the quake world team fortress mod? Interesting take on the whole copying of elements... I see things a bit differently and i do consider TF2 to be very well made by comparison to CoD. In a default environment with…
You’re a clinical psychologist in a crumbling Eastern European port city. Your job? Listen. Diagnose. Help. Your problem? One by one, your patients are getting caught up in a series of murders. Some will lie to you. Some will beg you for help. Some won’t make it to their next session. And the deeper you dig, the more you…
Ah yeah sorry I think I may have exaggerated the intensity when I said to use 128 there hehe. I was simply trying to make it obvious if you look at the difference between doing this and using 8bits per channel. But yeah you'd want a gradient that isn't totally linear to get a more sphere like shape :) I'm glad you were…
ALL YOU DO IS FEED ME PUFFINS! I NEED NOURISHMENT! Anyway joking asside I absolutely love this. I would love to see a little camera fly through so we can see some of the nice material tricks you did in your env.. so a few things I would recommend to make this feel more like a scene vs a few screenshots. 1 I would love to…
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
Thx, I end up using these 2 tools: Affinity's LUT export feature: https://affinity.help/photo/en-US.lproj/index.html?page=pages/Adjustments/export_3dLut.html?title=Exporting custom adjustments as LUTs And Polarr, a web-based tool that can do a bit quick LUT adjustment:…
:) thanks glottis, but that was Lamont there giving me a hand. I've learned quite a bit since then, have yet to implement it en masse in the scene. well i've been all over the place except for 3d lately, but now I'm back to wrapping this baby up. feeling good for the end of this month, give maybe one week for love &…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
So, photography seems to be a pretty big hobby amongst most creatives, and I love talking about cameras. I'd like this thread to be about anything photography related, from advice about cameras if you're thinking about purchasing, or even discussion about lighting equipment and lighting modifiers. Some basic info: The…
Hi, I am having a little trouble with a rock wall. It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform. Can anyone give me any hints on how to get a rock wall that…