Updated 12/1 with sci-fi project render. Thanks for all the crits and advice. There is no target really for this project, just a portfolio piece and learning mostly, it's for my final senior projects at school.
Hello, Quixel I would like to know what kind of shader the Quixel based on when I working with 3Do2? Specular\Glossness or Metalness\Roughness? I'm trying to restore what I got with VRay in Maya. Or if there are some Quixel's research papers I can find it will be great! Thanks!
Apologies for no wireframe, its a mess, its one of my first attempts at character modeling. I was looking for tips on my proportions and anatomy. im aware of the wonkiness of my head/face, but tips on what would make it look more natural would be appreciated generally just rip it apart
I've just reinstalled Quixel Suite on CC 15, but whenever I try and create a texture, all I get is the plain colour. Sometimes the texture does work, but modifying the texture intensity breaks it again; Any fixes to this?
Hey guys, was wondering if someone here could help me out. Im getting this weird texturing error in 3DO. They are assigned and look right in DDO however they just dont look right in 3DO